CHARACTERS

 

Chaostle offers a wide range of fantasy characters to strategically build your army. The game comes standard with sixteen of these custom sculpted plastic miniature characters. Each character has a battle card containing the character’s statistics, weapons, special skills and upgrades. Additional characters will be available and released in the future as add-ons to the game that will be sold separately. The first set of eight add-on characters will be available soon after the release of the game. Adding new characters to the game adds to the strategy and variety of game play. Characters are grouped into categories that indicate their general alliance. These categories are chaos, good, magic and neutral.

CHAOS

Dragon:
Powerful, solitary creatures that can breathe walls of fire across the battlefield.

Name: Valyrius Pyre
Category: Chaos
Type: Dragon
Level: 3
Special Skills: Fire Wall, Smoke Screen, Wizard Protection
Home:Cliffs

Description: Most often, the only warning of an approaching dragon is a momentary shadow, great wings blotting out the sun. The very ground shudders at its roar, and the unfortunate villagers have only a few seconds to see the creature swooping in over the hills, its wings beating like thunder against the scorched grass. By tooth and claw and fire and brimstone, a Dragon is an avatar of destruction. Solitary males hunt the Grassy Plains as they please, burning villages and eating entire herds before disappearing to their home Cliffs for a long nap. Their speed and toughness place them squarely at the top of the food chain. Wizards are often reluctant to harm the magnificent creatures due to their rarity, and the far greater study value of a live specimen.

Skeleton Archer:
Brought back from the grave by the power of necromancy, these archers form the backbone of any Chaos army, raining fiery death on their unsuspecting foes.

Name: Dirge Malice
Category: Chaos
Type: Skeleton Archer
Level: 1
Special Skills: Chaos Protection, Flee Battle Scene, Oversized Damage
Home: Tartarus Dark Forest

Description: Though they may be skinny, Skeleton Archers are tougher than they look. They tend to stick to the shadows, waiting, calculating where to strike next. Their twisted souls have forgotten any semblance of mercy, desiring only to fill the night — and the enemy — with their fiery arrows. The sole remaining pleasure is to watch their enemies burn under the moonless sky.

Warlord:
Feared even by the savage barbarian, the Warlords’ heavy armor and insatiable lust for blood make them the dark knights of Chaos.

Name: Fenroth Lightbreaker
Category: Chaos
Type: Warlord
Level: 2
Special Skills: Barbarian Protection, Charging Lariat, Good Damage
Home: Tartarus Dark Forest

Description: The Warlords of Tartarus may shun the horses that knights and paladins ride, but they never seem to tire as they charge across the battlefield, covered from head to toe in burnished black plate. Even a frenzied barbarian will hesitate against the Warlord’s awesome two-handed sword. The blades are as tall as a man, capable of cleaving shields in two with a single stroke. Warlords also carry a deep, seething hatred for everything good and lawful. They have been seen charging lines of unblooded knights, hacking at legs and lances in a berserker rage until each and every enemy lies dead.

Minotaur:
Combining the cleverness of a man and the strength and ferocity of a bull, the Minotaur is a tough and determined servant of Chaos.

Name: Minos
Category: Chaos
Type: Minotaur
Level: 2
Special Skills: Avoid Traps, Labyrinth, Magic Protection
Home: Mud Lands

Description: Half man, half bull, it’s been said that a Minotaur should be gripped firmly by the horns, but never long before the speaker came down with a slight case of death. These beasts have a strange love for puzzles, traps and mazes, hailing from the mudlands where they can build elaborate Labyrinths with mud bricks and swamp wood soaked with evil. Although they generally mind their own business, they — like ordinary bulls — are extremely territorial. In battle, the Minotaur will savagely charge his opponent and fight until only one man or beast is left standing. Their strange ancestry gives them a considerable resistance to magic.

GOOD

Unicorn:
As wondrous and beautiful as they are deadly, these creatures of good are the embodiment of purity and virtue.

Name: Seraphim
Category: Good
Type: Unicorn
Level: 2
Special Skills: Good Protection, Magic Resistance, Spontaneous Healing
Home: Elysium Rain Forest

Description: A unicorn on the battlefield is an awesome sight. It seems to radiate light and hope to everyone around it, inspiring warriors to new heights of valor, and can bring routed formations to pick their weapons back up and continue the fight. A charging herd of them is like nothing else on this world, their horns lowered like shimmering lances, riding in perfect synchrony. The thunder of their hooves can make even a frenzied Warlord decide to dive out of the way. Unicorns ride like lightning, strike like a tidal wave, and show no mercy to the minions of Chaos.

Dragon Slayer:
The armed and armoured heroes of old legends, trained their entire lives to take on the mighty Dragons of Zirconyx in single combat.

Name: Sir Randall Kwest
Category: Good
Type: Knight
Level: 2
Special Skills: Dragon Damage, Dragon Protection, Evasive Action
Home: Kingdom of Zirconyx

Description: When the Dragons first appeared in Zirconyx, the Kingdom’s knights were helpless before them. Their lances couldn’t reach into the sky, their armor was no better than a cooking pot, their warhorses little more than snacks. Centuries of military doctrine were rendered useless in one fell swoop. To counter the threat, the Order of the Dragon Slayers was founded, studying the Dragons’ ways, discovering their weaknesses. A new breed of fighter was born. These men have dedicated their lives to the knowledge, as mobile in their armour as outside it, capable of dodging the dagger-like teeth and the boiling fire. Many hopeful squires fail the final test of their training, and die trying, but those who kill their first Dragon will emerge to be legends in their day.

Paladin:
A holy knight in the service of truth and justice. Plate armor and a burning fanaticism ensure the Paladin’s dominance on the battlefield.

Name: Lord Orison Redheart
Category: Good
Type: Paladin
Level: 3
Special Skills: Barbarian Damage, Chaos Damage, Rejuvinated Healing
Home: Vespers Holy Lands

Description: A Paladin is a force unto his own. Fueled by righteous fervor, the armies of the unjust quail before his wrath. If a battle should take a turn for the worse, a Paladin will fight to the last man rather than retreat, surrounded by a pocket of men who refuse to break. He is more than an armoured warrior, his vows more pious and restrictive than those of a knight, and his responsibility is a great one. Since the very conception of the Kingdom, the burdens of maintaining order and honor throughout the land have always fallen onto the Paladins’ capable shoulders.

Crusader:
Traveling warriors sworn against the forces of Chaos, hounding them to the darkest corners of the world and beyond.

Name: Lady Crista Toramont
Category: Good
Type: Crusader
Level: 1
Special Skills: Agility, Neutral Protection, Paladin Protection
Home: Vespers Holy Lands

Description: Determination. Courage. Strength. Honor. The requirements to become a member of the Order of the Crusaders. Their responsibilities are great; the final test to become a Crusader is to walk the land alone for a year, hunting down evil wherever it’s to be found. Yet still the Order’s ranks swell every year, as young men and women join to fight for a cause they believe in. They have been forged into an elite force of fighters, respected by even the mighty Paladins, and the townspeople of the Grassy Plains adore them for the good deeds they do wherever they go.

MAGIC

Wizard:
A wise and friendly master of Magic, using his power to help those who deserve it and punish those who don’t.

Name: Grok Havoc
Category: Magic
Type: Wizard
Level: 3
Special Skills: Fate Messenger, Healing Powers, Teleportation
Home: Elven Woods

Description: Wizards are unique. Their attunement to the raw essence of magic allows them to cast a great variety of spells, from healing to hurting — and when a Wizard is angry, things are going to get destroyed. Apprentices have to study for decades to attain the rank of Wizard, turned into old men by the time they finish their studies. After that, they often take to wandering, helping the needy as they see fit. They can often be found living like hermits in the Elven Woods, where the herbs and fungi for their magic potions grow in abundance.

Sorceress:
A mistress of time, space, and destruction. To defy a Sorceress is to laugh in the face of Death.

Name: Mist Eerie
Category: Magic
Type: Sorceress
Level: 2
Special Skills: Bolt of Terror, Portal Escape, Time Travel
Home: Tartarus Dark Forest

Description: It takes great power to transcend the laws of physics. These she-devils have harnessed the potential of the astral plane, allowing them to tiptoe along the delicate strands of existence. It doesn’t take a genius to recognize the difficulty in attacking someone who can jump through time at will. Their order was once welcome in the Glow Mountains, but when they attempted a coup, the wizards banded together and banished them to the dark forest of Tartarus.

Warlock:
A wielder of the dark arts, cheating death and laying low his opponents with the foulest of magics.

Name: Kar Grimnir
Category: Magic
Type: Warlock
Level: 1
Special Skills: Cheat Death, Raise the Dead, Walking Corpse
Home: Tartarus Dark Forest

Description: Banished from the Glow Mountains, the Warlocks are wizards who crossed the line, who toyed with forbidden knowledge and became entangled with it. Their necromantic powers allow them to raise zombies from the dead and throw swarms of flesh-eating insects at their enemies. They command a grudging respect from their enemies, despite their vain and vengeful nature, and all Warlocks believe they’ve raised death to an art form.

Mage:
Advanced magical spells fill the repertoire of this master of theory.

Name: Sage Savant
Category: Magic
Type: Mage
Level: 2
Special Skills: Dimensional Transport, Magic Deflection, Summons Spirit
Home: Glow Mountains

Description: The life of these scholars and scribes consists of endless study. They have evolved (some might say reduced) magic to a cycle of experiments, catalogues, archives and lists. It’s rare to find a Mage without a book clamped under his arm. Their reclusive lifestyle doesn’t make them very popular, but when someone needs to find a book in the vast library in the Glow Mountains, it’s the Mages they turn to.

NEUTRAL

Dwarf:
A short, tough fighter with an oversized battle axe and an arsenal of exploding skulls.

Name: Larrkin of Halfmoon
Category: Neutral
Type: Barbarian
Level: 3
Special Skills: Berserker, Neutral Damage, Wizard Damage
Home: Grassy Plains

Description: These battle-loving people are famous among the citizens of Zirconyx. There are many songs about the Barbarians’ tremendous strength, and about the pitiless death waiting beneath their heavy axes. They have centuries of experience at raiding the Grassy Plains, taking whatever they need from the caravans and villages that ‘trespass’ on ‘their’ land. Barbarians also pride themselves on their fighting ability and tend to regard magic users as pathetic weaklings. A Barbarian spends most of his time practicing his skills, while robbing everyone in sight and smashing everything else.

Barbarian:
Nomadic savages, renowned for their strength and their battle madness. They are rightly feared throughout the land.

Name: Larrkin of Halfmoon
Category: Neutral
Type: Barbarian
Level: 3
Special Skills: Berserker, Neutral Damage, Wizard Damage
Home: Grassy Plains

Description: These battle-loving people are famous among the citizens of Zirconyx. There are many songs about the Barbarians’ tremendous strength, and about the pitiless death waiting beneath their heavy axes. They have centuries of experience at raiding the Grassy Plains, taking whatever they need from the caravans and villages that ‘trespass’ on ‘their’ land. Barbarians also pride themselves on their fighting ability and tend to regard magic users as pathetic weaklings. A Barbarian spends most of his time practicing his skills, while robbing everyone in sight and smashing everything else.

Rogue:
A moving shadow and a whisper of leather in the dark, the Rogue is an expert in sneaking, thieving and assassination.

Name: Cutrina Guile
Category: Neutral
Type: Rogue
Level: 1
Special Skills: Escape Traps, Hide and Sneak, Stealth Movement
Home: Grassy Plains

Description: There’s no trade blessed with more colorful names than that of the Rogue. They are the Kingdom’s thieves, bandits, marauders, cutpurses and pickpockets. They live in the shadows and at night, rarely seen or heard unless they want to be. Most times, the only sign that a Rogue is stalking you is the lightness in your money pouch, or the dagger in your back.

Elven Archer:
These ‘fair folk’ can shoot the flame off a candle at a hundred paces, and their steel-tipped arrows punch through flesh and armor with equal ease.

Name: Nahiru Elan
Category: Neutral
Type: Elven Archer
Level: 2
Special Skills: Arrow Dynamics, Magic Damage, Paladin Damage
Home: Elven Woods

Description: No one can say where and how Elves came into the world. Old stories say they’re the children of gods, specifically the gods of trees and wind, as their ears taper up towards the heavens. The only hint to support this theory is the fair folk’s uncanny skill at archery. They have perfected their bow- and arrowcraft over the course of centuries, and it still seems to improve on a daily basis. Their bodkin arrows can punch through even the thickest plate mail. It’s said that they weave tree magic into the fletching, which might explain why Wizards seem to fall in droves when Elven Archers are around.

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