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1. What is the order to be followed for movement, applying fates, starting a battle, and using special skills?
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A: All movement must be completed first followed immediately by applying the fate if a five was rolled. Battles can then be fought if desired. Special skills can be used at different times depending on the skill. Special skills reserved for the end of a turn must be done after the battles are completed.
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2. Can I use partial extra movement? For example, can I move my character with two extra movement points only one of the two movements?
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A: No. You must use all movement points or none of them.
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3. Do I get to add points to my character's health when upgrading their health points?
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A: Yes. When upgrading health points, the health at the bottom of the battle card should be increased by the difference in health points from the upgrade.
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4. Does my character lose upgrades after losing a battle and being taken out of play?
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A: Characters taken out of play do not lose any of their upgrades, and their health is reset for when they are brought back into play.
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5. Do I get a fate after rolling a five even if I have no characters in play?
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A: Yes. You must roll for a fate even if you do not have any characters in play because some fates may still apply to the player.
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6. Can a character exit from the Inner Square down a stairway?
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A: Yes. A character can exit the Inner Square by going down any of the four stairways but can only return through their own stairway.
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7. What new add-on characters will be added to the game in the future?
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A: We welcome your suggestions for new characters. Some characters that we are currently interested in pursuing are the angel (good), illusionist (magic), medusa (chaos), and titan (neutral).
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8. Can I use my character's extra movement points immediately after placing them in the starting position?
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A: No. The character cannot apply their movement points when they are placed in the starting position.
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9. What if I forget to do something during my turn like add my character's extra movement or take another turn if a three was rolled?
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A: Your turn is over once you pass the dice to the next player. You lose out on your extra movement points, additional turns from rolling a three, starting battles, and using special skills. You are required to roll for a fate though.
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10. How can characters jump so far from one wall to another within the castle?
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A: The castle is magic allowing characters to somewhat defy gravity. Characters wearing heavy armor will have a harder time jumping the longer distances.
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11. What if I accidentally place my character in a starting position that is not as far along as their upgraded starting position?
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A: The character would have to remain in play as is. Characters can be placed in any starting position up to their upgraded starting position.
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12. Can my characters battle each other?
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A: No. Your characters can only battle characters belonging to an opponent.
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13. How can my characters regain their health points?
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A: Characters regain all of their health points when they are brought into play or visit a lucky toad. Some health points can also be obtained through healing spells or fates on the card of happiness.
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14. What if I don't want to use my happiness fate?
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A: All happiness fates are optional.
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15. How many battles can I start on my turn?
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A: Starting battles is optional. Each of your characters in play can start battles with any characters within their range. A character can only battle each opposing character once per turn.
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16. Can my characters fight across the colored line along side of their King or Queen?
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A: Yes. Characters can fight across their colored line with their ranged weapons and spells, but cannot cross their colored line.
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17. Can my archer shoot up at a character on a wall?
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A: Maybe. The range is not determined by the distance between the two characters. The range is the number of movement points that it would take a character to move to land in the space occupied by the opposing character.
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