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1.
What is the order to be followed for
movement, applying fates, starting a battle, and using special
skills?
A: All movement must be completed first followed
immediately by applying the fate if a five was rolled. Battles
can then be fought if desired. Special skills can be used
at different times depending on the skill. Special skills
reserved for the end of a turn must be done after the battles
are completed.
2.
Can I use partial extra movement?
For example, can I move my character with two extra movement
points only one of the two movements?
A: No. You must use all movement points or none of
them.
3.
Do I get to add points to my character's
health when upgrading their health points?
A: Yes. When upgrading health points, the health at
the bottom of the battle card should be increased by the
difference in health points from the upgrade.
4.
Does my character lose upgrades after
losing a battle and being taken out of play?
A: Characters taken out of play do not lose any of
their upgrades, and their health is reset for when they
are brought back into play.
5.
Do I get a fate after rolling a
five even if I have no characters in play?
A: Yes. You must roll for a fate even if you do not
have any characters in play because some fates may still apply
to the player.
6.
Can a character exit from the Inner
Square down a stairway?
A: Yes. A character can exit the Inner Square by going
down any of the four stairways but can only return through
their own stairway.
7.
What new add-on characters will
be added to the game in the future?
A: We welcome your suggestions for new characters.
Some characters that we are currently interested in pursuing
are the angel (good), illusionist (magic), medusa (chaos),
and titan (neutral).
8.
Can I use my character's extra movement
points immediately after placing them in the starting position?
A: No. The character cannot apply their movement points
when they are placed in the starting position.
9.
What if I forget to do something
during my turn like add my character's extra movement or take
another turn if a three was rolled?
A: Your turn is over once you pass the dice to the
next player. You lose out on your extra movement points,
additional turns from rolling a three, starting battles,
and using special skills. You are required to roll for a
fate though.
10.
How can characters jump so far from
one wall to another within the castle?
A: The castle is magic allowing characters to somewhat
defy gravity. Characters wearing heavy armor will have a harder
time jumping the longer distances.
11.
What if I accidentally place my
character in a starting position that is not as far along
as their upgraded starting position?
A: The character would have to remain in play as is.
Characters can be placed in any starting position up to their
upgraded starting position.
12.
Can my characters battle each other?
A: No. Your characters can only battle characters belonging to an opponent.
13.
How can my characters regain their
health points?
A: Characters regain all of their health points when
they are brought into play or visit a lucky toad. Some health
points can also be obtained through healing spells or fates
on the card of happiness.
14.
What if I don't want
to use my happiness fate?
A: All happiness fates are optional.
15.
How many battles can I start on
my turn?
A: Starting battles is optional. Each of your characters
in play can start battles with any characters within their
range. A character can only battle each opposing character once
per turn.
16.
Can my characters fight across the
colored line along side of their King or Queen?
A: Yes. Characters can fight across their colored line
with their ranged weapons and spells, but cannot cross their
colored line.
17.
Can my archer shoot up at a character
on a wall?
A: Maybe. The range is not determined by the distance
between the two characters. The range is the number of movement
points that it would take a character to move to land in the
space occupied by the opposing character.
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