"It's truly a cool-ass game."
   
"I really enjoyed yesterday's game. I think it was THE most exciting game I have ever played. It is uncommon in any other game to go from the depths of depression to heights of anticipation only to be dealt with some amazingly unforeseen twist of fate, and sent to the furthest and darkest corner of oblivion. Thanks again and congratulations on coming up with such an awesome game!"
   
"I found the game to be full of details that would come back to haunt you later! It was very challenging and encouraged the players to think creatively. I think it's a game that you can play many times without getting tired of it. As I began to understand the characters and concepts better, the game became even more interesting as we continued to play. I really liked the concept of fate. It's like life, no matter how you strategize there is always something completely unpredictable that will change your course irrevocably!"
   
"Overall, I liked the game. I would probably buy it having played it once. The characters were cool with a good mix of qualities."
   
"Totally awesome! I think we should play every month. The luck factor certainly adds huge entertainment value."
   
"I was horrified by the complexity at the beginning. This changed to interest and excitement as the game progressed."
   
"The variety and detail of play is amazing."
   
"It's a great game and it is very well balanced. I like the way everything can change on a moment's notice and the slight control that each player has in the amount of risk they take. The fighting was well thought out and moved quickly. I like how a single roll determines hit/miss, weapon and damage. That was a real slow down in D&D that you had to pick a weapon, see if you hit or miss and then determine damage all separately."
   
"I just got back from Gen-Con, and as usual it was a great show. I did get to meet Mark and demo Chaostle, and although I am not the reviewing type, I can say that this game gets my best and brightest award. I will definitely be getting this when it comes out. To show how good this game is, we started at 7 and got right into game playing, before anyone knew it, it was well past 12. The game didn't need to be so long but our group was a bit ...ah...bloodthirsty, espically my pal the Centaur. In the end it was a very close game that came right down to the wire. I didn't win, but I could've if I wasn't so bad when rolling for fates. Maybe because everyone was chanting DOOM in a low monotone voice. Unfortunatly the castle pieces weren't done yet, but the prototype showed just how big this game will be."

 

 

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