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"It's
truly a cool-ass game." |
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"I
really enjoyed yesterday's game. I think it was THE
most exciting game I have ever played. It is uncommon
in any other game to go from the depths of depression
to heights of anticipation only to be dealt with some
amazingly unforeseen twist of fate, and sent to the
furthest and darkest corner of oblivion. Thanks again
and congratulations on coming up with such an awesome
game!" |
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"I
found the game to be full of details that would come
back to haunt you later! It was very challenging and
encouraged the players to think creatively. I think
it's a game that you can play many times without getting
tired of it. As I began to understand the characters
and concepts better, the game became even more interesting
as we continued to play. I really liked the concept
of fate. It's like life, no matter how you strategize
there is always something completely unpredictable that
will change your course irrevocably!" |
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"Overall,
I liked the game. I would probably buy it having played
it once. The characters were cool with a good mix of
qualities." |
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"Totally
awesome! I think we should play every month. The luck
factor certainly adds huge entertainment value." |
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"I
was horrified by the complexity at the beginning. This
changed to interest and excitement as the game progressed." |
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"The
variety and detail of play is amazing." |
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"It's
a great game and it is very well balanced. I like the
way everything can change on a moment's notice and the
slight control that each player has in the amount of
risk they take. The fighting was well thought out and
moved quickly. I like how a single roll determines hit/miss,
weapon and damage. That was a real slow down in D&D
that you had to pick a weapon, see if you hit or miss
and then determine damage all separately." |
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"I just got back from Gen-Con, and as usual it was a great show. I did get to meet Mark and demo Chaostle, and although I am not the reviewing type, I can say that this game gets my best and brightest award. I will definitely be getting this when it comes out. To show how good this game is, we started at 7 and got right into game playing, before anyone knew it, it was well past 12. The game didn't need to be so long but our group was a bit ...ah...bloodthirsty, espically my pal the Centaur. In the end it was a very close game that came right down to the wire. I didn't win, but I could've if I wasn't so bad when rolling for fates. Maybe because everyone was chanting DOOM in a low monotone voice. Unfortunatly the castle pieces weren't done yet, but the prototype showed just how big this game will be." |